CFOtech Australia - Technology news for CFOs & financial decision-makers

Virtual Reality (VR) stories - Page 18

Strap on a headset and enter a computer-generated world where interactions and movement bring person and machine closer together. As a simulation, experiences can vary from closely matching the real world, through to fantastical environments limited only by the imagination of their developers. VR is typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A non-immersive example would appear on a normal screen, semi-immersive might add a headset, while fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and include video gaming, training simulations including in military, healthcare and business, and travel and leisure.
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Ericsson report uncovers the consumer potential of 5G
Thu, 9th May 2019
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uc
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5g & beyond
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wireless networks
Ericsson's report challenges 4 key myths about 5G's consumer value, revealing a future of enhanced connectivity.
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Christchurch Airport: Fighting fire with VR
Mon, 6th May 2019
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ar, vr & metaverse
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christchurch airport
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firefighting
Christchurch Airport becomes the first in New Zealand to use custom VR programmes for firefighter training, enhancing readiness for emergencies.
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Gartner: Augmented retail shopping a reality by next year
Tue, 2nd Apr 2019
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cx
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martech
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ar, vr & metaverse
Augmented reality and virtual reality will rely on 5G to change the customer experience inside and outside retail stores.
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Interview: CloudBNE's world of AR, AI, and geospatial tech
Tue, 26th Mar 2019
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ar, vr & metaverse
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cloudbne
Matt Kirby, the Kiwi behind CloudBNE, discusses his journey in the tech industry and the power of combining AR, AI, and geospatial tech.
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VR will soon turn your world upside down - literally
Thu, 28th Feb 2019
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ar, vr & metaverse
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motion computing
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ar
Wellington-based Eight360 unveils NOVA, a groundbreaking VR motion simulator offering limitless rotation, promising an unprecedented, immersive experience.
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Microsoft HoloLens 2 more 'immersive' than ever
Mon, 25th Feb 2019
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ar, vr & metaverse
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microsoft
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hololens
The original HoloLens was released in 2016 but since then, mixed reality has come a long way, according to Microsoft’s Julia White.
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VR film takes you on a tour or Eminem's hometown
Mon, 25th Feb 2019
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ar, vr & metaverse
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digital entertainment
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digital music
Step inside Eminem's Detroit with the 360-degree VR film *Marshall from Detroit*, offering fans an immersive night ride through his hometown.
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Accenture’s five trends for a post-digital NZ
Mon, 25th Feb 2019
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ai
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quantum computing
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cybersecurity
Successful businesses will take advantage of a new set of technologies but prioritise trust, responsibility, privacy and security.
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HTC Vive launches new VR innovation at MWC
Thu, 21st Feb 2019
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digital signage
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displays & projectors
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ar, vr & metaverse
HTC Vive unveils Vive Focus Plus, a premium VR standalone headset with dual 6DoF controllers and improved portability.
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Wellington gets the VR treatment as world's first gamified city
Wed, 30th Jan 2019
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ar, vr & metaverse
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wellington
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wellington regional economic development agency
If you’ve never been to ‘the coolest little capital in the world’, now’s your chance to experience it in the comfort of your own home.
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How AR/VR can be used in enterprise businesses
Mon, 28th Jan 2019
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ar, vr & metaverse
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intel
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ar
Intel's new RealSense T265 camera leverages AR/VR tech for enterprise, enhancing autonomous navigation in sectors like robotics, drones, and agriculture.
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Reshape to relevance - Accenture’s 2019 consumer survey
Mon, 14th Jan 2019
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digital entertainment
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ar, vr & metaverse
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accenture
Trends for digital voice assistants, extended reality and the over-the-top video market are explored in the latest global consumer survey.
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2019: The year of digital transformation for APAC’s data centres
Mon, 7th Jan 2019
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hyperscale
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blockchain
Commscope's APAC vice president shares how APAC is set to become the world's biggest data centre market by 2020.
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Three imperatives for the modern workplace in 2019
Wed, 19th Dec 2018
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hcm
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ar, vr & metaverse
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avanade
Global IT services company Avanade has released what it sees as the three most important technology focus areas for workplaces in the coming year.
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Wine firm uses AR to tell its story right on the bottle
Wed, 12th Dec 2018
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martech
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ar, vr & metaverse
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digital marketing
A Central Otago wine company is using augmented reality (AR) and a ‘digital first’ strategy to change the way it builds its brand and engages with customers.
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IDC: Standalone VR headset shipments grow 428.6% in 3Q18
Tue, 11th Dec 2018
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ar, vr & metaverse
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oculus
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samsung
The VR headset market returned to growth in 3Q18 after four consecutive quarters of decline and now makes up 97% of the combined market.
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Malaysia investing in data-driven future – but obstacles remain
Thu, 6th Dec 2018
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robots
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data analytics
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digital transformation
The country has openly expressed its desire to become the prime destination for high-tech industries in Southeast Asia.
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NZ-grown fitness app draws on augmented reality
Tue, 20th Nov 2018
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hyperscale
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public cloud
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ar, vr & metaverse
Fitness junkie Amy Lee Summers has launched an AR fitness app, Amy Lee Fit, which features fitness plans, recipes and more.
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NZ Geographic uses VR to show off NZ’s beauty
Thu, 15th Nov 2018
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ar, vr & metaverse
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tourism
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ar
There’s no doubt that we live in a beautiful country and New Zealand Geographic’s new virtual reality project certainly proves it.
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Interview: VR’s imminent impact on the data centre
Mon, 12th Nov 2018
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hyperscale
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dc
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ar, vr & metaverse
As VR's data demands surge, Bryan Hill of Interxion discusses how data centres must evolve with 5G to offer seamless user experiences and minimise latency.