Augmented Reality (AR) stories
VR and AR are moving beyond entertainment, rapidly becoming an influential industry with solutions spanning a range of enterprises.
Overall I had a blast with this game, and so far this is the closest you'll ever come to being a Jedi in real life.
AR and VR technologies are reshaping the retail landscape by improving customer experience both in-store and online.
Adobe recently shared a preview of Project Aero, a new augmented reality authoring tool and multi-platform system.
Most people are connected to one device or another throughout the day, and many have speculated that being more connected has made us more alone.
iStaging announced the release of a brand-new feature that allows users to create floor plans on their VR Maker app.
Seagate and HTC VIVE unveil the Seagate VR Power Drive in Shenzhen, offering VR users enhanced storage and battery life for an uninterrupted experience.
AR/VR products and services which have gained exceptional market momentum in 2018 and are expected to achieve a five-year CAGR of 68.5%.
An increasing number of Kiwi tech designers are collaborating with businesses to produce a fast-growing segment of the industry.
The Mirage Solo offers an all-in-one VR experience without needing a smartphone, PC, or external sensors, promising immersive gameplay and ease of use.
Together, they aim to transform the future of education and the museum experience by digitising and providing broader 3D access to all collections.
Samsung revolutionises messaging with AR Emoji on the Galaxy S9/S9+, using facial recognition and augmented reality to create personalised avatars.
Jakub Różalski's art provided the starting point for The Ancients AR, a fantasy world in which the Ancients live in tandem with humans.
Plethora Project and Devolver Digital have released Block'hood VR, a virtual reality enabled version of their award-winning building project.
PC players finally get to play the eight-year-old Skyrim in virtual reality. Is one of the most ported games of all time worth another go?.
It's taken a little under two years for acceptable VR to go from a monster desktop PC to a set of equipment that you can fit in your backpack.
Recently I had the opportunity to visit Spark at their Auckland headquarters to explore their vision of the 5G future.
Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years.
The partnership includes the installation of a Kubernetes cluster backed by high-performance storage to accelerate the training of AI models.
Given the limited amount of land, how much longer will Hong Kong's data centers remain the gem of the industry?.