Augmented Reality (AR) stories
Purdue scientists decode brain activity, igniting AI-led mind-reading tech to revolutionise future workplaces.
This free software update also offers customers more visibility into the battery health and performance of their iPhone.
A roundup of Jensen Huang's opening keynote at NVIDIA's GPU Technology Conference 2018, including an incredible remote driving reveal.
Sir David Attenborough leads exclusive behind-the-scenes VR tours of London's Natural History Museum, crafted by Microsoft and Factory 42 for Sky's VR app.
Intel's latest offering steps things up a notch, increasing the total core count while infusing the units with company's Hyper-Threading Technology.
While it's only been a few weeks since launch, developers are already publishing new ARCore experiences on Google Play.
A new survey from Dell Technologies has revealed the UK is lagging behind its EU counterparts in tech investment like AI, VR and HPC.
HTC Vive unveils the Vive Pro HMD priced at USD $1,199 alongside a USD $120 price cut on the current Vive kit, pushing for broader VR adoption.
Great for VR enthusiasts and workload-heavy content creators, it will be Intel's smallest premium VR-capable system on the market.
After its brief hiccup in 2017, the augmented reality (AR) and virtual reality (VR) headsets market is set to offer opportunities aplenty.
Characters from Disney films including The Incredibles, Zootopia, and Frozen will roll out throughout the year.
Ovum research analyst Guillermo Escofet delves into augmented reality (AR) and whether the market has potential for future commercial applications.
An augmented reality colouring-in mobile application will take the Big Hoot art trail from the streets of Auckland to kids nationwide.
Rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences.
Sony unveiled Sonic Surf VR, a unique suite of spatial audio technology combined with new multi-channel speakers.
Auckland iwi Ngāti Whātua Ōrākei brings legend Owāku to life using AR tech by Datacom and Microsoft's Hololens, engaging visitors at Bastion Point Marae.
Fonterra and Beca have launched VR health and safety training, allowing employees to navigate sites virtually, reducing onboarding times and enhancing safety.
Weta Workshop has officially opened its newest facility, Weta Gameshop, thought to be the world's first specialist mixed reality development studio.
The Zingoshi Chronicles, a transmedia project created by two New Zealand entrepreneurs comprises books, video games, and eventually a TV series.
HOYTS partners with VRX Networks to bring VR cinemas to Australia, starting in March. Initial rollout includes HOYTS Highpoint, with four more locations soon.