Augmented Reality (AR) stories
Intel has made its move into the virtual reality market, launching an untethered all-in-one handset and announcing a partnership with Microsoft.
Virtual Reality: Innovative or isolative? Debating if technological convenience may erode societal value in face-to-face interactions.
IDC forecasts virtual and augmented reality markets could reach $162 billion by 2020, representing 181.3% CAGR as the market explodes.
Understanding the elements of change is key for IT businesses to thrive, says Jim Hamilton of CompTIA ANZ Channel Community.
Users can convert for free any 2D video file into VR-3D video that can be played in every single VR device available.
Fans clamour for a spellbinding twist on augmented reality – a Harry Potter themed game akin to Pokémon Go is petitioned.
Pokemon Go has brought augmented reality to the masses, revealing the potential for brands to take advantage of the craze.
Pokemon Go has rekindled human interaction and outdoor activity, reversing the isolation fostered by other technologies and reigniting community spirit.
EdTech innovation surges, yet end users struggle to keep pace in an ever-evolving, crowded digital learning landscape.
Personal technologies are set to have a major impact on every business across the globe, according to Gartner.
The smart glasses segment of the augmented reality market is predicted to grow by 140% by 2020, according to Technavio research.
Global VR hardware shipments could spike by 2400% in 2016, IDC predicts, invigorating consumer IT and business markets with extensive ecosystem benefits.
While initially disappointing, the announcement of Daydream VR sets the stage for mobile VR to shine in the numerous ways.
New Zealand's ability to produce more AR and VR content has become much stronger, after the launch of a dedicated facility in Auckland.
New augmented reality app 'Morpheus' developed by University of Otago enables students to visualise drug structures.
Noel Leeming is embracing the virtual reality (VR) realm as the retailer will bring the HTC Vive to its New Zealand stores later this year.
Experience global adventures without leaving the store as Flight Centre introduces virtual reality holidays, powered by Samsung Gear VR headsets.
HTC's Vive raises the bar in our hands-on review, delivering a mesmerising VR experience that justifies its hefty price tag.
The University of Canterbury has been named a founding site for the Crytek VR First initiative, bringing virtual reality technology to its students.
Virtual Queenstown in VR leap - Ziptrek Ecotours at TRENZ, showcasing aerial zipline tours to global visitors.