Virtual Reality (VR) stories - Page 21
Strap on a headset and enter a computer-generated world where interactions and movement bring
person and machine closer together. As a simulation, experiences can vary from closely matching the
real world, through to fantastical environments limited only by the imagination of their developers. VR is
typically broken down into three categories- non-immersive, semi-immersive, and fully-immersive. A
non-immersive example would appear on a normal screen, semi-immersive might add a headset, while
fully-immersive combines headset and motion-sensitive controls. VR applications are extensive and
include video gaming, training simulations including in military, healthcare and business, and travel and
leisure.
The VR/AR market could be worth $1.8 billion in 2018
Tue, 10th Apr 2018
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ar, vr & metaverse
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market
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report
Gaming remains the primary reason for sales of VR devices and this is unlikely to change over the next few years.
A glance at the future: Mind-reading AI, VR journalism & radical collaboration
Thu, 5th Apr 2018
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data analytics
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digital transformation
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martech
Purdue scientists decode brain activity, igniting AI-led mind-reading tech to revolutionise future workplaces.
Major iOS update brings new augmented reality experiences
Thu, 5th Apr 2018
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smartphones
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personal computing devices
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ar, vr & metaverse
This free software update also offers customers more visibility into the battery health and performance of their iPhone.
GTC18 - Keynote: the flash, the facts, the future
Thu, 29th Mar 2018
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cartech
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ai
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healthtech
A roundup of Jensen Huang’s opening keynote at NVIDIA’s GPU Technology Conference 2018, including an incredible remote driving reveal.
Go on a VR tour of the Natural History Museum with David Attenborough
Mon, 26th Mar 2018
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ar, vr & metaverse
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microsoft
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sky
Sir David Attenborough leads exclusive behind-the-scenes VR tours of London's Natural History Museum, crafted by Microsoft and Factory 42 for Sky's VR app.
Intel delivers huge leap forward with 8th Generation Core desktop processor range
Thu, 22nd Mar 2018
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gaming
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endpoint protection
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digital entertainment
Intel's latest offering steps things up a notch, increasing the total core count while infusing the units with company's Hyper-Threading Technology.
Early creations with Google’s ARCore are taking off
Wed, 21st Mar 2018
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ar, vr & metaverse
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google
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ar
While it’s only been a few weeks since launch, developers are already publishing new ARCore experiences on Google Play.
UK lags behind EU in tech investment, but strong in hybrid cloud
Wed, 21st Mar 2018
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network infrastructure
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hybrid cloud
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hpc
A new survey from Dell Technologies has revealed the UK is lagging behind its EU counterparts in tech investment like AI, VR and HPC.
HTC Vive announces Vive Pro HMD's price, it’s not cheap
Tue, 20th Mar 2018
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digital signage
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displays & projectors
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ar, vr & metaverse
HTC Vive unveils the Vive Pro HMD priced at USD $1,199 alongside a USD $120 price cut on the current Vive kit, pushing for broader VR adoption.
Intel releases a tiny VR-ready PC
Tue, 20th Mar 2018
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gaming
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digital entertainment
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personal computing devices
Great for VR enthusiasts and workload-heavy content creators, it will be Intel’s smallest premium VR-capable system on the market.
Weta Workshop opens new mixed reality facility called Weta Gameshop
Tue, 20th Mar 2018
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healthtech
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ar, vr & metaverse
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weta digital
Weta Workshop has officially opened its newest facility, Weta Gameshop, thought to be the world’s first specialist mixed reality development studio.
AR/VR headset market forecast to rocket 48.5% in 2018
Tue, 20th Mar 2018
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network infrastructure
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ar, vr & metaverse
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lenovo
After its brief hiccup in 2017, the augmented reality (AR) and virtual reality (VR) headsets market is set to offer opportunities aplenty.
Samsung and Disney create AR emojis for the S9 range
Mon, 19th Mar 2018
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ar, vr & metaverse
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samsung
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disney studios
Characters from Disney films including The Incredibles, Zootopia, and Frozen will roll out throughout the year.
AR to find more serious commercial applications on its surest bet, mobile
Sat, 17th Mar 2018
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ar, vr & metaverse
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ovum
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industry experts
Ovum research analyst Guillermo Escofet delves into augmented reality (AR) and whether the market has potential for future commercial applications.
Haier and AUT partner to create AR charity campaign
Fri, 16th Mar 2018
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ar, vr & metaverse
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aut
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applab
An augmented reality colouring-in mobile application will take the Big Hoot art trail from the streets of Auckland to kids nationwide.
NZ entrepreneurs launch interactive learning ‘games’ for kids
Thu, 15th Mar 2018
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edutech
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gaming
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digital entertainment
The Zingoshi Chronicles, a transmedia project created by two New Zealand entrepreneurs comprises books, video games, and eventually a TV series.
Moviegoers hold on to your popcorn, HOYTS is creating VR cinemas
Wed, 14th Mar 2018
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digital entertainment
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ar, vr & metaverse
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movies
HOYTS partners with VRX Networks to bring VR cinemas to Australia, starting in March. Initial rollout includes HOYTS Highpoint, with four more locations soon.
Bose unveils audio AR glasses, $50m funding for startups innovating for it
Wed, 14th Mar 2018
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digital entertainment
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ar, vr & metaverse
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bose
Rather than superimposing visual objects on the real world, Bose AR adds an audible layer of information and experiences.
Sony launches VR audio technology
Mon, 12th Mar 2018
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digital entertainment
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ar, vr & metaverse
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sony
Sony unveiled Sonic Surf VR, a unique suite of spatial audio technology combined with new multi-channel speakers.
Auckland iwi uses AR to bring their stories to life
Fri, 9th Mar 2018
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ar, vr & metaverse
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iwi
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ar
Auckland iwi Ngāti Whātua Ōrākei brings legend Owāku to life using AR tech by Datacom and Microsoft's Hololens, engaging visitors at Bastion Point Marae.